unreal.ContextualAnimStartSceneParams

class unreal.ContextualAnimStartSceneParams(role_to_actor_map: None = {}, section_idx: int = 0, anim_set_idx: int = 0)

Bases: StructBase

DEPRECATED: Kept around only to do not break existing content. It will go away in the future.

C++ Source:

  • Plugin: ContextualAnimation

  • Module: ContextualAnimation

  • File: ContextualAnimTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_set_idx (int32): [Read-Write] Desired set. If INDEX_NONE the Manager will attempt to find the best set to use by running the selection criteria. The selection will be performed in the section specified by SectionIdx or in the first section if SectionIdx == INDEX_NONE.

  • role_to_actor_map (Map[Name, ContextualAnimSceneBindingContext]): [Read-Write] Map with actors to bind to each role in the scene

  • section_idx (int32): [Read-Write] Desired section. If INDEX_NONE the Manager will use or find best set in the first section.

property anim_set_idx: int

[Read-Write] Desired set. If INDEX_NONE the Manager will attempt to find the best set to use by running the selection criteria. The selection will be performed in the section specified by SectionIdx or in the first section if SectionIdx == INDEX_NONE.

Type:

(int32)

property role_to_actor_map: None

[Read-Write] Map with actors to bind to each role in the scene

Type:

(Map[Name, ContextualAnimSceneBindingContext])

property section_idx: int

[Read-Write] Desired section. If INDEX_NONE the Manager will use or find best set in the first section.

Type:

(int32)