unreal.ContextualAnimWarpPointDefinition
¶
- class unreal.ContextualAnimWarpPointDefinition¶
Bases:
StructBase
Contain the params necessary to calculate a warp point for the scene. A warp point is a transform in the scene that can be used as reference to calculate alignment between actors
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
mode
(ContextualAnimWarpPointDefinitionMode): [Read-Write] Method used to calculate this warp pointparams
(ContextualAnimWarpPointCustomParams): [Read-Write] Set of rules used to calculate the warp point. Only relevant when Mode is Customsocket_name
(Name): [Read-Write] Name of the socket in the primary actor acting as warping point. Only relevant when Mode is Socketwarp_target_name
(Name): [Read-Write] Name of the warp target in the warping window this warp point is for