unreal.ContextualAnimWarpPointDefinition

class unreal.ContextualAnimWarpPointDefinition

Bases: StructBase

Contain the params necessary to calculate a warp point for the scene. A warp point is a transform in the scene that can be used as reference to calculate alignment between actors

C++ Source:

  • Plugin: ContextualAnimation

  • Module: ContextualAnimation

  • File: ContextualAnimTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mode (ContextualAnimWarpPointDefinitionMode): [Read-Write] Method used to calculate this warp point

  • params (ContextualAnimWarpPointCustomParams): [Read-Write] Set of rules used to calculate the warp point. Only relevant when Mode is Custom

  • socket_name (Name): [Read-Write] Name of the socket in the primary actor acting as warping point. Only relevant when Mode is Socket

  • warp_target_name (Name): [Read-Write] Name of the warp target in the warping window this warp point is for