unreal.ContextualAnimWarpPointDefinitionMode

class unreal.ContextualAnimWarpPointDefinitionMode

Bases: EnumBase

Different modes for defining warp points

C++ Source:

  • Plugin: ContextualAnimation

  • Module: ContextualAnimation

  • File: ContextualAnimTypes.h

CUSTOM: ContextualAnimWarpPointDefinitionMode

Warp point will be calculated based on a set of rules. Commonly used when we want actors to align at some point between them

Type:

2

PRIMARY_ACTOR: ContextualAnimWarpPointDefinitionMode

Warp point will be at the location/rotation of the primary actor. Commonly used when interacting with static objects

Type:

0

SOCKET: ContextualAnimWarpPointDefinitionMode

Warp point will be at the location/rotation of a socket on the primary actor. Commonly used when re-using the same interaction animations to interact with objects with different proportions

Type:

1