unreal.ContextualAnimWarpPointDefinitionMode
¶
- class unreal.ContextualAnimWarpPointDefinitionMode¶
Bases:
EnumBase
Different modes for defining warp points
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimTypes.h
- CUSTOM: ContextualAnimWarpPointDefinitionMode¶
Warp point will be calculated based on a set of rules. Commonly used when we want actors to align at some point between them
- Type:
2
- PRIMARY_ACTOR: ContextualAnimWarpPointDefinitionMode¶
Warp point will be at the location/rotation of the primary actor. Commonly used when interacting with static objects
- Type:
0
- SOCKET: ContextualAnimWarpPointDefinitionMode¶
Warp point will be at the location/rotation of a socket on the primary actor. Commonly used when re-using the same interaction animations to interact with objects with different proportions
- Type:
1