unreal.ControlRig

class unreal.ControlRig(outer=None, name='None')

Bases: unreal.Object

Runs logic for mapping input data to transforms (the “Rig”)

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: ControlRig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hierarchy (RigHierarchyContainer): [Read-Only] Hierarchy
get_delta_time() → float

Get the current delta time

Returns:
Return type:float
get_global_transform(joint_name) → Transform

Evaluate another animation ControlRig

Parameters:joint_name (Name) –
Returns:
Return type:Transform
set_global_transform(joint_name, transform) → None

Evaluate another animation ControlRig

Parameters: