unreal.ControlRigBindingTrack

class unreal.ControlRigBindingTrack(outer=None, name='None')

Bases: unreal.MovieSceneSpawnTrack

Handles when a controller should be bound and unbound

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: ControlRigBindingTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given track
  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given track
  • track_tint (Color): [Read-Write] This track’s tint color