unreal.ControlRigComponentMappedComponent

class unreal.ControlRigComponentMappedComponent(component: SceneComponent = Ellipsis, element_name: Name = 'None', element_type: RigElementType = Ellipsis, direction: ControlRigComponentMapDirection = Ellipsis)

Bases: StructBase

Control Rig Component Mapped Component

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component (SceneComponent): [Read-Write]

  • direction (ControlRigComponentMapDirection): [Read-Write]

  • element_name (Name): [Read-Write]

  • element_type (RigElementType): [Read-Write] The type of element this is mapped to

property component: SceneComponent

[Read-Write]

Type:

(SceneComponent)

property direction: ControlRigComponentMapDirection

[Read-Write]

Type:

(ControlRigComponentMapDirection)

property element_name: Name

[Read-Write]

Type:

(Name)

property element_type: RigElementType

[Read-Write] The type of element this is mapped to

Type:

(RigElementType)