unreal.ControlRigComponentSpace

class unreal.ControlRigComponentSpace

Bases: EnumBase

Enum for controlling which space a transform is applied in.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigComponent.h

ACTOR_SPACE: ControlRigComponentSpace

The space below the actor’s root transform

Type:

1

COMPONENT_SPACE: ControlRigComponentSpace

The space defined by the Control Rig Component

Type:

2

LOCAL_SPACE: ControlRigComponentSpace

The space defined by each element’s parent (bone, control etc)

Type:

4

RIG_SPACE: ControlRigComponentSpace

The space within the rig. Currently the same as Component Space. Inside of control rig this is called ‘Global Space’.

Type:

3

WORLD_SPACE: ControlRigComponentSpace

World space transform

Type:

0