unreal.ControlRigFKRigExecuteMode
¶
- class unreal.ControlRigFKRigExecuteMode¶
Bases:
EnumBase
EControl Rig FKRig Execute Mode
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: FKControlRig.h
- ADDITIVE: ControlRigFKRigExecuteMode¶
Applies the authored pose as an additive layer
- Type:
1
- DIRECT: ControlRigFKRigExecuteMode¶
Sets the current pose without the use of offset transforms
- Type:
2
- REPLACE: ControlRigFKRigExecuteMode¶
Replaces the current pose
- Type:
0