unreal.ControlRigFKRigExecuteMode

class unreal.ControlRigFKRigExecuteMode

Bases: EnumBase

EControl Rig FKRig Execute Mode

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: FKControlRig.h

ADDITIVE: ControlRigFKRigExecuteMode

Applies the authored pose as an additive layer

Type:

1

DIRECT: ControlRigFKRigExecuteMode

Sets the current pose without the use of offset transforms

Type:

2

REPLACE: ControlRigFKRigExecuteMode

Replaces the current pose

Type:

0