unreal.ControlRigSequencerAnimInstance

class unreal.ControlRigSequencerAnimInstance(outer=None, name='None')

Bases: unreal.AnimSequencerInstance

Control Rig Sequencer Anim Instance

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: ControlRigSequencerAnimInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_all_montage_instances_ended (OnAllMontageInstancesEndedMCDelegate): [Read-Write] Called when all Montage instances have ended.
  • on_montage_blending_out (OnMontageBlendingOutStartedMCDelegate): [Read-Write] Called when a montage starts blending out, whether interrupted or finished
  • on_montage_ended (OnMontageEndedMCDelegate): [Read-Write] Called when a montage has ended, whether interrupted or finished
  • on_montage_started (OnMontageStartedMCDelegate): [Read-Write] Called when a montage has started
  • root_motion_mode (RootMotionMode): [Read-Write] Sets where this blueprint pulls Root Motion from