unreal.ConvolutionBloomSettings

class unreal.ConvolutionBloomSettings(texture=None, size=1.0, center_uv=[0.5, 0.5], pre_filter_min=7.0, pre_filter_max=15000.0, pre_filter_mult=15.0, buffer_scale=0.133)

Bases: unreal.StructBase

Convolution Bloom Settings

C++ Source:

  • Module: Engine
  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • buffer_scale (float): [Read-Write] Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact.
  • center_uv (Vector2D): [Read-Write] The UV location of the center of the kernel. Should be very close to (.5,.5)
  • pre_filter_max (float): [Read-Write] Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables
  • pre_filter_min (float): [Read-Write] Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables
  • pre_filter_mult (float): [Read-Write] Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables
  • size (float): [Read-Write] Relative size of the convolution kernel image compared to the minor axis of the viewport
  • texture (Texture2D): [Read-Write] Texture to replace default convolution bloom kernel
buffer_scale

(float) – [Read-Write] Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact.

center_uv

(Vector2D) – [Read-Write] The UV location of the center of the kernel. Should be very close to (.5,.5)

pre_filter_max

(float) – [Read-Write] Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables

pre_filter_min

(float) – [Read-Write] Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables

pre_filter_mult

(float) – [Read-Write] Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables

size

(float) – [Read-Write] Relative size of the convolution kernel image compared to the minor axis of the viewport

texture

(Texture2D) – [Read-Write] Texture to replace default convolution bloom kernel