unreal.CreateActorParams

class unreal.CreateActorParams

Bases: StructBase

FCreateActorParams is a collection of input data intended to be passed to UModelingObjectsCreationAPI::CreateNewActor().

C++ Source:

  • Plugin: MeshModelingToolset

  • Module: ModelingComponents

  • File: ModelingObjectsCreationAPI.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_name (str): [Read-Write] The base name of the new Actor

  • target_world (World): [Read-Write] The World/Level the new Actor should be created in (if known).

  • template_actor (Actor): [Read-Write] input data deprecated: TemplateActor is being deprecated. Please use TemplateAsset instead.

  • template_asset (Object): [Read-Write] A template Asset used to determine the type of Actor to spawn.

  • transform (Transform): [Read-Write] The 3D local-to-world transform for the new actor

property template_actor: Actor

[Read-Write] input data deprecated: TemplateActor is being deprecated. Please use TemplateAsset instead.

Type:

(Actor)