unreal.CreateControlPoseAssetRigSettings
¶
- class unreal.CreateControlPoseAssetRigSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Create Control Pose Asset Rig Settings
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: CreateControlAssetRigSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_name
(str): [Read-Write] Asset Name