unreal.CreateScriptContextArgs

class unreal.CreateScriptContextArgs(script_asset: AssetData = Ellipsis, script_version: NiagaraScriptVersion = Ellipsis)

Bases: StructBase

Create Script Context Args

C++ Source:

  • Plugin: CascadeToNiagaraConverter

  • Module: CascadeToNiagaraConverter

  • File: NiagaraStackGraphUtilitiesAdapterLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • script_asset (AssetData): [Read-Write]

  • script_version (NiagaraScriptVersion): [Read-Write]

create_script_context() NiagaraScriptConversionContext

Niagara Script and Script Input Helpers

Return type:

NiagaraScriptConversionContext

property script_asset: AssetData

[Read-Only]

Type:

(AssetData)

property script_version: NiagaraScriptVersion

[Read-Only]

Type:

(NiagaraScriptVersion)