unreal.CreateScriptContextArgs
¶
- class unreal.CreateScriptContextArgs(script_asset: AssetData = Ellipsis, script_version: NiagaraScriptVersion = Ellipsis)¶
Bases:
StructBase
Create Script Context Args
C++ Source:
Plugin: CascadeToNiagaraConverter
Module: CascadeToNiagaraConverter
File: NiagaraStackGraphUtilitiesAdapterLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
script_asset
(AssetData): [Read-Write]script_version
(NiagaraScriptVersion): [Read-Write]
- create_script_context() NiagaraScriptConversionContext ¶
Niagara Script and Script Input Helpers
- Return type:
- property script_version: NiagaraScriptVersion¶
[Read-Only]
- Type: