class unreal.CurveBase(outer=None, name='None')

Bases: unreal.Object

Defines a curve of interpolated points to evaluate over a given range

C++ Source:

  • Module: Engine
  • File: CurveBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Only] Asset Import Data
get_time_range() -> (min_time=float, max_time=float)

Get the time range across all curves

Returns:min_time (float):

max_time (float):

Return type:tuple
get_value_range() -> (min_value=float, max_value=float)

Get the value range across all curves

Returns:min_value (float):

max_value (float):

Return type:tuple