unreal.CurveBlendOption
¶
- class unreal.CurveBlendOption¶
Bases:
EnumBase
ECurve Blend Option
C++ Source:
Module: Engine
File: AnimTypes.h
- BLEND_BY_WEIGHT: CurveBlendOption¶
Blend By Weight without normalizing
- Type:
3
- DO_NOT_OVERRIDE: CurveBlendOption¶
Only set the value if the previous pose doesn’t have the curve value.
- Type:
1
- NORMALIZE_BY_WEIGHT: CurveBlendOption¶
Normalize By Sum of Weight and use it to blend.
- Type:
2
- OVERRIDE: CurveBlendOption¶
Last pose that contains valid curve value override it.
- Type:
0
- USE_BASE_POSE: CurveBlendOption¶
Use Base Pose for all curve values. Do not blend
- Type:
4
- USE_MAX_VALUE: CurveBlendOption¶
Find the highest curve value from multiple poses and use that.
- Type:
5
- USE_MIN_VALUE: CurveBlendOption¶
Find the lowest curve value from multiple poses and use that.
- Type:
6