unreal.CustomMeshTriangle

class unreal.CustomMeshTriangle(vertex0=[0.0, 0.0, 0.0], vertex1=[0.0, 0.0, 0.0], vertex2=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

Custom Mesh Triangle

C++ Source:

  • Plugin: CustomMeshComponent
  • Module: CustomMeshComponent
  • File: CustomMeshComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • vertex0 (Vector): [Read-Write] Vertex 0
  • vertex1 (Vector): [Read-Write] Vertex 1
  • vertex2 (Vector): [Read-Write] Vertex 2
vertex0

(Vector) – [Read-Write] Vertex 0

vertex1

(Vector) – [Read-Write] Vertex 1

vertex2

(Vector) – [Read-Write] Vertex 2