unreal.CustomizableObject
¶
- class unreal.CustomizableObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Customizable Object
C++ Source:
Plugin: Mutable
Module: CustomizableObject
File: CustomizableObject.h
Editor Properties: (see get_editor_property/set_editor_property)
disable_table_materials_parent_check
(bool): [Read-Write] Disabling the Table Materials parent material check will let the user use any material regardless of its parent when connecting a material from a table column to a material node. Warning! But it will not check if the table material channels connected to the Material node exist in the actual material used in the Instance, and will fail silently at runtime when setting the value of those channels if they don’t exist.enable16_bit_bone_weights
(bool): [Read-Only] TODO: Enable 16 bit weightsenable_alt_skin_weight_profiles
(bool): [Read-Write]enable_anim_bp_physics_assets_manipualtion
(bool): [Read-Write]enable_asset_user_data_merge
(bool): [Read-Write] When this is enabled generated meshes will merge the AssetUserData from all of its constituent mesh partsenable_clothing
(bool): [Read-Write]enable_mesh_cache
(bool): [Read-Write] If true, reuse previously generated USkeletalMesh (if still valid and the the number of LOD have not changed) USkeletalMeshes are only reused between the same CO.enable_mesh_streaming
(bool): [Read-Write] If true, Mesh LODs will be streamed on demand. It requires streaming of SkeletalMeshes and Mutable.StreamMeshLODsEnabled to be enabled. Does not support Clothing, Morphs, and alternative SkinWeightProfiles yet.enable_physics_asset_merge
(bool): [Read-Write]enable_real_time_morph_targets
(bool): [Read-Write]enable_use_ref_skeletal_mesh_as_placeholder
(bool): [Read-Write] Use the SkeletalMesh of reference as a placeholder until the custom mesh is ready to use. Note: If disabled, a null mesh will be used to replace the discarded mesh due to ‘ReplaceDiscardedWithReferenceMesh’ being enabled.lod_settings
(MutableLODSettings): [Read-Write]low_priority_textures
(Array[Name]): [Read-Write] Textures marked as low priority will generate defaulted resident mips (if texture streaming is enabled). Generating defaulted resident mips greatly reduce initial generation times.mesh_compile_type
(MutableCompileMeshType): [Read-Write] Options when compiling this customizable object (see EMutableCompileMeshType declaration for info)preserve_user_lo_ds_on_first_generation
(bool): [Read-Write] Use the Instance MinLOD, and RequestedLODs in the descriptor when performing the initial generation (ignore LOD Management).reference_skeletal_meshes
(Array[SkeletalMesh]): [Read-Write] All the SkeletalMeshes generated for this CustomizableObject instances will use the Reference Skeletal Mesh properties for everything that Mutable doesn’t create or modify. This includes data like LOD distances, Physics properties, Bounding Volumes, Skeleton, etc.While a CustomizableObject instance is being created for the first time, and in some situation with lots of objects this may require some seconds, the Reference Skeletal Mesh is used for the actor. This works as a better solution than the alternative of not showing anything, although this can be disabled with the function “SetReplaceDiscardedWithReferenceMeshEnabled” (See the c++ section).
version_bridge
(Object): [Read-Write] The optional VersionBridge asset, which must implement the ICustomizableObjectVersionBridgeInterface, will be used to decide which Mutable child CustomizableObjects and table rows must be included in a compilation/cook depending on its version struct/column by comparing it to the game-specific version system.version_struct
(InstancedStruct): [Read-Write] This optional struct is used to define which version this child CustomizableObject belongs to. It will be used during cook/compilation to decide whether this CO should be included or not in the final compiled CO. To be used, the root CO must have defined the VersionBridge property, which must implement the ICustomizableObjectVersionBridgeInterfaceworking_set
(Array[CustomizableObject]): [Read-Write] Array of elements to use with compile option CompileType = WorkingSet
- create_instance() CustomizableObjectInstance ¶
Create a new instance of this object. The instance parameters will be initialized with the object default values.
- Return type:
- find_parameter(name) int32 ¶
Get the index of a parameter from its name. Return -1 if the parameter is not found.
- Parameters:
name (str) –
- Return type:
int32
- get_bool_parameter_default_value(parameter_name) bool ¶
Get the default value of a parameter of type Bool.
- get_color_parameter_default_value(parameter_name) LinearColor ¶
Get the default value of a parameter of type Color.
- Parameters:
parameter_name (str) – The name of the Color parameter to get the default value of.
- Returns:
The default value of the provided parameter name.
- Return type:
- get_component_count() int32 ¶
Get the number of components this Customizable Object has.
- Return type:
int32
- get_float_parameter_default_value(parameter_name) float ¶
Get the default value of a parameter of type Float.
- get_int_parameter_available_option(param_index, k) str ¶
Gets the Name of the option at position K in the list of available options for the int parameter. Useful to enumerate the int parameter’s possible options (Ex: “Hat1”, “Hat2”, “Cap”, “Nothing”)
- Parameters:
param_index (int32) –
k (int32) –
- Return type:
- get_int_parameter_default_value(parameter_name) int32 ¶
Get the default value of a parameter of type Int.
- Parameters:
parameter_name (str) – The name of the Int parameter to get the default value of.
- Returns:
The default value of the provided parameter name.
- Return type:
int32
- get_int_parameter_num_options(param_index) int32 ¶
Returns how many possible options an int parameter has, if the parameter is an enumeration. Otherwise return 0.
- Parameters:
param_index (int32) –
- Return type:
int32
- get_parameter_count() int32 ¶
Get the number of parameters available in instances of this object.
- Return type:
int32
- get_parameter_description_count(param_name) int32 ¶
Deprecated. It will always return 0. deprecated: Parameter decorations have been removed. This method will be removed in future versions.
- Parameters:
param_name (str) –
- Return type:
int32
- get_parameter_name(param_index) str ¶
Get the name of a parameter from its index.
- Parameters:
param_index (int32) –
- Return type:
- get_parameter_type(param_index) MutableParameterType ¶
Get the type of a parameter from its index.
- Parameters:
param_index (int32) –
- Return type:
- get_parameter_type_by_name(name) MutableParameterType ¶
Get the type of a parameter from its name.
- Parameters:
name (str) –
- Return type:
- get_parameter_ui_metadata(param_name) ParameterUIData ¶
Return the metadata associated to an object parameter by parameter name.
- Parameters:
param_name (str) –
- Return type:
- get_parameter_ui_metadata_from_index(param_index) ParameterUIData ¶
Return the metadata associated to an object parameter by parameter index (from 0 to GetParameterCount-1).
- Parameters:
param_index (int32) –
- Return type:
- get_projector_parameter_default_value(parameter_name) -> (out_pos=Vector3f, out_direction=Vector3f, out_up=Vector3f, out_scale=Vector3f, out_angle=float, out_type=CustomizableObjectProjectorType)¶
Get the default value of a parameter of type Projector.
- Parameters:
parameter_name (str) – The name of the Projector parameter to get the default value of.
- Returns:
out_pos (Vector3f): The default position of the Projector.
out_direction (Vector3f): The default projection direction of the Projector.
out_up (Vector3f): The default up vector of the Projector.
out_scale (Vector3f): The default scale of the Projector.
out_angle (float): The default angle of the Projector.
out_type (CustomizableObjectProjectorType): The default type of the Projector.
- Return type:
tuple
- get_state_count() int32 ¶
Return the number of object states that are defined in the CustomizableObject.
- Return type:
int32
- get_state_name(state_index) str ¶
Return the name of an object state from its index.
- Parameters:
state_index (int32) –
- Return type:
- get_state_parameter_count(state_name) int32 ¶
Return the number of parameters that are editable at runtime for a specific state.
- Parameters:
state_name (str) –
- Return type:
int32
- get_state_parameter_name(state_name, parameter_index) str ¶
Return the name of one of the state’s runtime parameters, by its index (from 0 to GetStateParameterCount-1).
- get_state_ui_metadata(state_name) ParameterUIData ¶
Return the metadata associated to an object state by name.
- Parameters:
state_name (str) –
- Return type:
- get_state_ui_metadata_from_index(state_index) ParameterUIData ¶
Return the metadata associated to an object state by state index.
- Parameters:
state_index (int32) –
- Return type: