unreal.CustomizableObjectNodeModifierClipWithUVMask
¶
- class unreal.CustomizableObjectNodeModifierClipWithUVMask(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeModifierBase
Customizable Object Node Modifier Clip with UVMask
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeModifierClipWithUVMask.h
Editor Properties: (see get_editor_property/set_editor_property)
multiple_tag_policy
(MutableMultipleTagPolicy): [Read-Write] Policy to use tags in case more than one is added.tags
(Array[str]): [Read-Write] Materials in all other objects that activate this tags will be clipped with this UV mask.uv_channel_for_mask
(int32): [Read-Write] UV channel index that will be used to get the UVs to apply the clipping mask to.