unreal.DBufferTextureId

class unreal.DBufferTextureId

Bases: EnumBase

EDBuffer Texture Id

C++ Source:

  • Module: Engine

  • File: MaterialExpressionDBufferTexture.h

DBT_A: DBufferTextureId

DBuffer A (Base Color). RGB is pre-multiplied by alpha. A is one minus alpha.

Type:

0

DBT_B: DBufferTextureId

DBuffer B (World Normal). RGB is pre-multiplied by alpha. A is one minus alpha.

Type:

1

DBT_C: DBufferTextureId

DBuffer C (Roughness). R is Roughness, G is Metallic, B is Specular, all pre-multiplied by alpha. A is one minus alpha.

Type:

2