unreal.DIFleshDeformerDataProvider

class unreal.DIFleshDeformerDataProvider(outer: Object | None = None, name: Name | str = 'None')

Bases: ComputeDataProvider

Compute Framework Data Provider for reading skeletal mesh.

C++ Source:

  • Plugin: ChaosFlesh

  • Module: ChaosFleshEngine

  • File: DIFleshDeformer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flesh_mesh (DeformableTetrahedralComponent): [Read-Write]

  • skinned_mesh (SkinnedMeshComponent): [Read-Write]

  • static_mesh (StaticMeshComponent): [Read-Write]

property flesh_mesh: DeformableTetrahedralComponent

[Read-Write]

Type:

(DeformableTetrahedralComponent)

property skinned_mesh: SkinnedMeshComponent

[Read-Write]

Type:

(SkinnedMeshComponent)

property static_mesh: StaticMeshComponent

[Read-Write]

Type:

(StaticMeshComponent)