unreal.DIFleshDeformerDataProvider
¶
- class unreal.DIFleshDeformerDataProvider(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ComputeDataProvider
Compute Framework Data Provider for reading skeletal mesh.
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: DIFleshDeformer.h
Editor Properties: (see get_editor_property/set_editor_property)
flesh_mesh
(DeformableTetrahedralComponent): [Read-Write]skinned_mesh
(SkinnedMeshComponent): [Read-Write]static_mesh
(StaticMeshComponent): [Read-Write]
- property flesh_mesh: DeformableTetrahedralComponent¶
[Read-Write]
- Type:
- property skinned_mesh: SkinnedMeshComponent¶
[Read-Write]
- Type:
- property static_mesh: StaticMeshComponent¶
[Read-Write]
- Type: