unreal.DMXControlConsoleFloatOscillator_Sine

class unreal.DMXControlConsoleFloatOscillator_Sine(outer: Object | None = None, name: Name | str = 'None')

Bases: DMXControlConsoleFloatOscillator

Generates DMX Signals in a Sine Pattern

C++ Source:

  • Plugin: DMXControlConsole

  • Module: DMXControlConsole

  • File: DMXControlConsoleFloatOscillator_Sine.h

Editor Properties: (see get_editor_property/set_editor_property)

  • amplitude (float): [Read-Write] The amplitude of the sine wave, in the range [0, 1]

  • frequency_hz (float): [Read-Write] The frequency of the sine wave, in Hz

  • offset (float): [Read-Write] The offset of the sine wave, in the range [0, 1]

property amplitude: float

[Read-Write] The amplitude of the sine wave, in the range [0, 1]

Type:

(float)

property frequency_hz: float

[Read-Write] The frequency of the sine wave, in Hz

Type:

(float)

property offset: float

[Read-Write] The offset of the sine wave, in the range [0, 1]

Type:

(float)