unreal.DMXDisplayClusterLightCardComponent

class unreal.DMXDisplayClusterLightCardComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: DMXComponent

DMXDisplay Cluster Light Card Component

C++ Source:

  • Plugin: DMXDisplayCluster

  • Module: DMXDisplayClusterLightCard

  • File: DMXDisplayClusterLightCardComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • fixture_patch_ref (DMXEntityFixturePatchRef): [Read-Write]

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • on_dmx_component_tick (DMXOnDMXComponentTickSignature): [Read-Write] Event raised each tick, when the component has a Fixture Patch set and either: - The assigned fixture patch is set to ‘receives DMX in editor’. - Project Settings -> Plugins -> DMX -> ‘Fixture Patches receive DMX in Editor’ is set to true.

  • on_fixture_patch_received (DMXComponentFixturePatchReceivedSignature): [Read-Write] Broadcast when the component’s fixture patch received DMX

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • receive_dmx_from_patch (bool): [Read-Write] If true, the component will receive DMX from the patch

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • value_ranges (DMXDisplayClusterLightCardActorDataValueRanges): [Read-Write] Value ranges for Min and Max DMX Values