unreal.DMXEntityFixturePatchConstructionParams
¶
- class unreal.DMXEntityFixturePatchConstructionParams(fixture_type_ref: DMXEntityFixtureTypeRef = [], active_mode: int = 0, universe_id: int = 0, starting_address: int = 0)¶
Bases:
StructBase
Parameters to construct a Fixture Patch.
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityFixturePatch.h
Editor Properties: (see get_editor_property/set_editor_property)
active_mode
(int32): [Read-Write] The Index of the Mode in the Fixture Type the Patch usesfixture_type_ref
(DMXEntityFixtureTypeRef): [Read-Only] Property to point to the template parent fixture for details panel purposesstarting_address
(int32): [Read-Write] Starting channel for when auto-assign address is falseuniverse_id
(int32): [Read-Write] The local universe of the patch
- property active_mode: int¶
[Read-Only] The Index of the Mode in the Fixture Type the Patch uses
- Type:
(int32)
- property fixture_type_ref: DMXEntityFixtureTypeRef¶
[Read-Only] Property to point to the template parent fixture for details panel purposes
- Type: