unreal.DMXEntityFixturePatchConstructionParams

class unreal.DMXEntityFixturePatchConstructionParams(fixture_type_ref: DMXEntityFixtureTypeRef = [], active_mode: int = 0, universe_id: int = 0, starting_address: int = 0)

Bases: StructBase

Parameters to construct a Fixture Patch.

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityFixturePatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_mode (int32): [Read-Write] The Index of the Mode in the Fixture Type the Patch uses

  • fixture_type_ref (DMXEntityFixtureTypeRef): [Read-Only] Property to point to the template parent fixture for details panel purposes

  • starting_address (int32): [Read-Write] Starting channel for when auto-assign address is false

  • universe_id (int32): [Read-Write] The local universe of the patch

property active_mode: int

[Read-Only] The Index of the Mode in the Fixture Type the Patch uses

Type:

(int32)

property fixture_type_ref: DMXEntityFixtureTypeRef

[Read-Only] Property to point to the template parent fixture for details panel purposes

Type:

(DMXEntityFixtureTypeRef)

property starting_address: int

[Read-Write] Starting channel for when auto-assign address is false

Type:

(int32)

property universe_id: int

[Read-Write] The local universe of the patch

Type:

(int32)