unreal.DMXEntityFixtureTypeConstructionParams

class unreal.DMXEntityFixtureTypeConstructionParams(parent_dmx_library: DMXLibrary = Ellipsis, dmx_category: DMXFixtureCategory = [], modes: None = [])

Bases: StructBase

Parameters to construct a Fixture Type.

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityFixtureType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dmx_category (DMXFixtureCategory): [Read-Write] The Category of the Fixture, useful for Filtering

  • modes (Array[DMXFixtureMode]): [Read-Write] The Modes of the Fixture Type

  • parent_dmx_library (DMXLibrary): [Read-Write] The DMX Library in which the Fixture Type will be constructed

property dmx_category: DMXFixtureCategory

[Read-Write] The Category of the Fixture, useful for Filtering

Type:

(DMXFixtureCategory)

property modes: None

[Read-Write] The Modes of the Fixture Type

Type:

(Array[DMXFixtureMode])

property parent_dmx_library: DMXLibrary

[Read-Write] The DMX Library in which the Fixture Type will be constructed

Type:

(DMXLibrary)