unreal.DMXPixelMappingLayoutScript_LayoutByMVR
¶
- class unreal.DMXPixelMappingLayoutScript_LayoutByMVR(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXPixelMappingLayoutScript
Arranges the components given their coordinates in the DMX Library’s MVR specs
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingLayoutScript_LayoutByMVR.h
Editor Properties: (see get_editor_property/set_editor_property)
component_size_pixels
(float): [Read-Write] Size each component should take, in pixelsmargin_centimeters
(Margin): [Read-Write] Margin of the MVR fixtures, in centimetersnum_tokens
(int32): [Read-Write] The number of tokens in the Layout.parent_component_position
(Vector2D): [Read-Write] The position of the parent component where the components that are being layouted reside in.parent_component_size
(Vector2D): [Read-Write] The size of the parent component where the components that are being layouted reside in.parent_rotation
(double): [Read-Write] The rotation of the parent component where the components that are being layouted reside in. Note, the position property does not consider this rotation to ease calculations.projection_plane
(DMXPixelMappingMVRProjectionPlane): [Read-Write] Which axis or axes are projected to the Pixel Mapping Layouttexture_size
(Vector2D): [Read-Write] The size of the texture this component is mapping.