unreal.DMXPixelMappingPreprocessRenderer

class unreal.DMXPixelMappingPreprocessRenderer(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Renders the texture that is used to pixel map

C++ Source:

  • Plugin: DMXPixelMapping

  • Module: DMXPixelMappingRenderer

  • File: DMXPixelMappingPreprocessRenderer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_filter_material_each_downsample_pass (bool): [Read-Write] If true, the filter material is applied each downsample pass, otherwise only once after the last pass

  • blur_distance (float): [Read-Write] Blur distance applied, only applicable if the filter matierial has a “BlurDistance” parameter

  • blur_distance_paramter_name (Name): [Read-Write] The blur distance parameter name in the Filter Material

  • custom_output_size (IntPoint): [Read-Write] Size of the rendered texture

  • filter_material (MaterialInterface): [Read-Write] Filter material applied to the rendered input

  • input_size (Vector2D): [Read-Write] Size of the input texture (Material and User Widget only)

  • num_down_sample_passes (int32): [Read-Write] Number of times the pixelmapping input is downsampled

  • output_size_mode (DMXPixelMappingRenderingPreprocessorSizeMode): [Read-Write] Defines how the texture is resized after filtering

  • texture_parameter_name (Name): [Read-Write] The texture parameter name in the Filter Material

property filter_material: MaterialInterface

[Read-Only] Filter material applied to the rendered input

Type:

(MaterialInterface)