unreal.DNAAssetImportUI

class unreal.DNAAssetImportUI(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

DNAAsset Import UI

C++ Source:

  • Plugin: RigLogic

  • Module: RigLogicEditor

  • File: DNAAssetImportUI.h

Editor Properties: (see get_editor_property/set_editor_property)

  • file_name (str): [Read-Only] The DNA file name

  • skeletal_mesh (SkeletalMesh): [Read-Write] Skeletal mesh to use for imported DNA asset. When importing DNA, leaving this as “None” will generate new skeletal mesh.

reset_to_default() None

Reset to Default

property skeletal_mesh: SkeletalMesh

[Read-Write] Skeletal mesh to use for imported DNA asset. When importing DNA, leaving this as “None” will generate new skeletal mesh.

Type:

(SkeletalMesh)