unreal.DataLayerAsset

class unreal.DataLayerAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

Data Layer Asset

C++ Source:

  • Module: Engine

  • File: DataLayerAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_layer_type (DataLayerType): [Read-Write] Whether the Data Layer affects actor runtime loading

  • debug_color (Color): [Read-Write]

  • load_filter (DataLayerLoadFilter): [Read-Write]

  • supports_actor_filters (bool): [Read-Write]

get_debug_color() Color

Get Debug Color

Return type:

Color

get_type() DataLayerType

Get Type

Return type:

DataLayerType

is_client_only() bool

Is Client Only

Return type:

bool

is_runtime() bool

Is Runtime

Return type:

bool

is_server_only() bool

Is Server Only

Return type:

bool