unreal.DataLayerRuntimeState
¶
- class unreal.DataLayerRuntimeState¶
Bases:
EnumBase
EData Layer Runtime State
C++ Source:
Module: Engine
File: DataLayerInstance.h
- ACTIVATED: DataLayerRuntimeState¶
Activated (meaning loaded and visible)
- Type:
2
- LOADED: DataLayerRuntimeState¶
Loaded (meaning loaded but not visible)
- Type:
1
- UNLOADED: DataLayerRuntimeState¶
Unloaded
- Type:
0