unreal.DataLayerRuntimeState

class unreal.DataLayerRuntimeState

Bases: EnumBase

EData Layer Runtime State

C++ Source:

  • Module: Engine

  • File: DataLayerInstance.h

ACTIVATED: DataLayerRuntimeState

Activated (meaning loaded and visible)

Type:

2

LOADED: DataLayerRuntimeState

Loaded (meaning loaded but not visible)

Type:

1

UNLOADED: DataLayerRuntimeState

Unloaded

Type:

0