unreal.DataRegistryAcquireStatus
¶
- class unreal.DataRegistryAcquireStatus¶
Bases:
EnumBase
State of a registry async request
C++ Source:
Plugin: DataRegistry
Module: DataRegistry
File: DataRegistryTypes.h
- ACQUIRE_ERROR: DataRegistryAcquireStatus¶
Failed to acquire, may have timed out or had network issues, can be retried later
- Type:
5
- ACQUIRE_FINISHED: DataRegistryAcquireStatus¶
Fully loaded
- Type:
4
- DOES_NOT_EXIST: DataRegistryAcquireStatus¶
Known to not exist, cannot be retried
- Type:
6
- INITIAL_ACQUIRE_FINISHED: DataRegistryAcquireStatus¶
Temporary state, finished acquiring data but need to check resources
- Type:
2
- NOT_STARTED: DataRegistryAcquireStatus¶
Not started yet
- Type:
0
- WAITING_FOR_INITIAL_ACQUIRE: DataRegistryAcquireStatus¶
Initial acquire still in progress
- Type:
1
- WAITING_FOR_RESOURCES: DataRegistryAcquireStatus¶
Data requested and returned, still loading dependent resources
- Type:
3