unreal.DataTableCategoryHandle

class unreal.DataTableCategoryHandle(data_table=None, column_name='None', row_contents='None')

Bases: unreal.StructBase

Handle to a particular set of rows in a table

C++ Source:

  • Module: Engine
  • File: DataTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • column_name (Name): [Read-Write] Name of column in the table that we want
  • data_table (DataTable): [Read-Write] Pointer to table we want a row from
  • row_contents (Name): [Read-Write] Contents of rows in the table that we want
column_name

(Name) – [Read-Write] Name of column in the table that we want

data_table

(DataTable) – [Read-Write] Pointer to table we want a row from

row_contents

(Name) – [Read-Write] Contents of rows in the table that we want