unreal.DataTableRowHandle

class unreal.DataTableRowHandle(data_table=None, row_name='None')

Bases: unreal.StructBase

Handle to a particular row in a table

C++ Source:

  • Module: Engine
  • File: DataTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_table (DataTable): [Read-Write] Pointer to table we want a row from
  • row_name (Name): [Read-Write] Name of row in the table that we want
data_table

(DataTable) – [Read-Write] Pointer to table we want a row from

row_name

(Name) – [Read-Write] Name of row in the table that we want