unreal.DataprepCreateProxyMeshOperation
¶
- class unreal.DataprepCreateProxyMeshOperation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataprepEditingOperation
Collect geometry from selected actors and merge them into single mesh with reduction.
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepEditingOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
new_actor_label
(str): [Read-Write] Settings to use for the create proxy operationquality
(float): [Read-Write]