unreal.DataprepReferencedSelectionTransform

class unreal.DataprepReferencedSelectionTransform(outer: Object | None = None, name: Name | str = 'None')

Bases: DataprepSelectionTransform

Return assets directly using/referencing the objects from previous filtering

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepLibraries

  • File: DataprepSelectionTransforms.h

Editor Properties: (see get_editor_property/set_editor_property)

  • output_can_include_input (bool): [Read-Write] Specifies if input objects that have matching type can be added to the result