unreal.DatasmithActorElement

class unreal.DatasmithActorElement(outer: Object | None = None, name: Name | str = 'None')

Bases: DatasmithObjectElement

  • UDatasmithActorElement

C++ Source:

  • Plugin: DatasmithImporter

  • Module: DatasmithImporter

  • File: DatasmithUObjectElements.h

add_child(child) None

Adds a child to the Actor Element

Parameters:

child (DatasmithActorElement) –

get_children() Array[DatasmithActorElement]

Get the children of the mesh actor. Use AddChild -or- RemoveChild to modify the actor’s children

Return type:

Array[DatasmithActorElement]

get_children_count() int32

Get the number of children on this actor

Return type:

int32

get_layer() str

Get the the name of the layer that contains this entity

Return type:

str

get_rotation() Quat

Get rotation (in quaternion format) of this entity

Return type:

Quat

get_scale() Vector

Get absolute scale of this entity

Return type:

Vector

get_tags() Array[str]

Get the tags of an Actor element

Return type:

Array[str]

get_translation() Vector

Get absolute translation of this entity

Return type:

Vector

get_visibility() bool

Get the actor’s visibility

Return type:

bool

remove_child(child) None

Remove a new child from the Actor Element

Parameters:

child (DatasmithActorElement) –

set_layer(layer) None

Set the the the layer that contains this entity, layer will be auto-created from its name

Parameters:

layer (str) –

set_rotation(value) None

Set rotation (in quaternion format) of this entity

Parameters:

value (Quat) –

set_scale(value) None

Set absolute scale of this entity

Parameters:

value (Vector) –

set_tags(tags) None

Set the tags of an Actor element

Parameters:

tags (Array[str]) –

set_translation(value) None

Set absolute translation of this entity

Parameters:

value (Vector) –

set_visibility(visibility) None

Set the actor’s visibility

Parameters:

visibility (bool) –