unreal.DatasmithDeltaGenImportOptions

class unreal.DatasmithDeltaGenImportOptions(outer=None, name='None')

Bases: unreal.DatasmithFBXImportOptions

Datasmith Delta Gen Import Options

C++ Source:

  • Plugin: DatasmithFBXImporter
  • Module: DatasmithDeltaGenImporter
  • File: DatasmithDeltaGenImportOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • colorize_materials (bool): [Read-Write] Do not import actual materials from Fbx, but generate dummy colorized materials instead
  • generate_lightmap_u_vs (bool): [Read-Write] Generate new UV coordinates for lightmapping instead of using the highest index UV set. Turn this on to have Unreal Studio generate lightmap UV sets automatically. Turn this off to try using the highest index existing UV set (if available) as the lightmap UV set. For both cases, geometry without existing UV sets will receive an empty UV set, which will by itself not be valid for use with Lightmass.
  • import_animations (bool): [Read-Write] Extracts and uses the animations stored in the FBX file
  • import_pos (bool): [Read-Write] import POS files
  • import_tml (bool): [Read-Write] import TML files
  • import_var (bool): [Read-Write] import VAR files
  • intermediate_serialization (DatasmithDeltaGenIntermediateSerializationType): [Read-Write] Cache imported Fbx file in intermediate format for faster debugging
  • merge_nodes (bool): [Read-Write] Merge nodes that are not used in variants/animations
  • optimize_duplicated_nodes (bool): [Read-Write] Finds duplicated scene nodes which could be replaced with a single instance
  • pos_path (FilePath): [Read-Write] Path to the *.pos file. By default it will search for a *.pos file in the same folder as the FBX file, with the same base filename as it
  • remove_invisible_nodes (bool): [Read-Write] Don’t keep nodes that marked invisible in FBX(an din the original scene), except switch variants
  • simplify_node_hierarchy (bool): [Read-Write] Collapse nodes that have identity transform, have no mesh and not used in animation/variants/switches
  • textures_dir (DirectoryPath): [Read-Write] Path to look for textures
  • tml_path (FilePath): [Read-Write] Path to the *.tml file. By default it will search for a *.tml file in the same folder as the FBX file, with the same base filename as it
  • var_path (FilePath): [Read-Write] Path to the *.var file. By default it will search for a *.var file in the same folder as the FBX file, with the same base filename as it