unreal.DatasmithFBXSceneAnimBlockUsage

class unreal.DatasmithFBXSceneAnimBlockUsage(block_name='', start_time=0.0, end_time=0.0, is_active=0.0)

Bases: unreal.StructBase

Used by the VRED importer, this describes how an AnimBlock is used within an AnimClip. Analogue to an instance of an AnimBlock.

C++ Source:

  • Plugin: DatasmithFBXImporter
  • Module: DatasmithFBXImporter
  • File: DatasmithFBXScene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • block_name (str): [Read-Write] Block Name
  • end_time (float): [Read-Write] End Time
  • is_active (float): [Read-Write] Is Active
  • start_time (float): [Read-Write] Start Time
block_name

(str) – [Read-Write] Block Name

end_time

(float) – [Read-Write] End Time

is_active

(float) – [Read-Write] Is Active

start_time

(float) – [Read-Write] Start Time