unreal.DatasmithFBXSceneAnimPoint

class unreal.DatasmithFBXSceneAnimPoint(interpolation_mode=RichCurveInterpMode.RCIM_LINEAR, tangent_mode=RichCurveTangentMode.RCTM_AUTO, time=0.0, value=0.0, arrive_tangent=0.0, leave_tangent=0.0)

Bases: unreal.StructBase

Represents a single key frame of an animation curve. Has interpolation and tangent information. Ideally we would use FRichCurveKey, but it’s not a BlueprintType, which we need it to be for serialization

C++ Source:

  • Plugin: DatasmithFBXImporter
  • Module: DatasmithFBXImporter
  • File: DatasmithFBXScene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • arrive_tangent (float): [Read-Write] Arrive Tangent
  • interpolation_mode (RichCurveInterpMode): [Read-Write] Interpolation Mode
  • leave_tangent (float): [Read-Write] Leave Tangent
  • tangent_mode (RichCurveTangentMode): [Read-Write] Tangent Mode
  • time (float): [Read-Write] Time
  • value (float): [Read-Write] Value
arrive_tangent

(float) – [Read-Write] Arrive Tangent

interpolation_mode

(RichCurveInterpMode) – [Read-Write] Interpolation Mode

leave_tangent

(float) – [Read-Write] Leave Tangent

tangent_mode

(RichCurveTangentMode) – [Read-Write] Tangent Mode

time

(float) – [Read-Write] Time

value

(float) – [Read-Write] Value