unreal.DatasmithFBXSceneLight

class unreal.DatasmithFBXSceneLight(name='', light_type=LightType.POINT, enabled=False, use_temperature=False, temperature=0.0, intensity=0.0, diffuse_color=[0.0, 0.0, 0.0, 0.0], unused_glossy_color=[0.0, 0.0, 0.0, 0.0], cone_inner_angle=0.0, cone_outer_angle=0.0, area_light_use_cone_angle=False, visualization_visible=False, attenuation_type=AttenuationType.NONE, unit=0, use_ies_profile=False, ies_path='', area_light_shape=DatasmithLightShape.RECTANGLE)

Bases: unreal.StructBase

Datasmith FBXScene Light

C++ Source:

  • Plugin: DatasmithFBXImporter
  • Module: DatasmithFBXImporter
  • File: DatasmithFBXScene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • area_light_shape (DatasmithLightShape): [Read-Write] Area Light Shape
  • area_light_use_cone_angle (bool): [Read-Write] Area Light Use Cone Angle
  • attenuation_type (AttenuationType): [Read-Write] Attenuation Type
  • cone_inner_angle (float): [Read-Write] Cone Inner Angle
  • cone_outer_angle (float): [Read-Write] Cone Outer Angle
  • diffuse_color (LinearColor): [Read-Write] Diffuse Color
  • enabled (bool): [Read-Write] Enabled
  • ies_path (str): [Read-Write] IESPath
  • intensity (float): [Read-Write] Intensity
  • light_type (LightType): [Read-Write] Light Type
  • name (str): [Read-Write] Name
  • temperature (float): [Read-Write] Temperature
  • unit (int32): [Read-Write] Unit
  • unused_glossy_color (LinearColor): [Read-Write] Unused Glossy Color
  • use_ies_profile (bool): [Read-Write] Use IESProfile
  • use_temperature (bool): [Read-Write] Use Temperature
  • visualization_visible (bool): [Read-Write] Visualization Visible
area_light_shape

(DatasmithLightShape) – [Read-Write] Area Light Shape

area_light_use_cone_angle

(bool) – [Read-Write] Area Light Use Cone Angle

attenuation_type

(AttenuationType) – [Read-Write] Attenuation Type

cone_inner_angle

(float) – [Read-Write] Cone Inner Angle

cone_outer_angle

(float) – [Read-Write] Cone Outer Angle

diffuse_color

(LinearColor) – [Read-Write] Diffuse Color

enabled

(bool) – [Read-Write] Enabled

ies_path

(str) – [Read-Write] IESPath

intensity

(float) – [Read-Write] Intensity

light_type

(LightType) – [Read-Write] Light Type

name

(str) – [Read-Write] Name

temperature

(float) – [Read-Write] Temperature

unit

(int32) – [Read-Write] Unit

unused_glossy_color

(LinearColor) – [Read-Write] Unused Glossy Color

use_ies_profile

(bool) – [Read-Write] Use IESProfile

use_temperature

(bool) – [Read-Write] Use Temperature

visualization_visible

(bool) – [Read-Write] Visualization Visible