unreal.DatasmithImportBaseOptions

class unreal.DatasmithImportBaseOptions(scene_handling=DatasmithImportScene.CURRENT_LEVEL, include_geometry=True, include_material=True, include_light=True, include_camera=True, include_animation=True, asset_options=[], static_mesh_options=[DatasmithImportLightmapMin.LIGHTMAP_64, DatasmithImportLightmapMax.LIGHTMAP_512, True, True])

Bases: unreal.StructBase

Datasmith Import Base Options

C++ Source:

  • Plugin: DatasmithContent
  • Module: DatasmithContent
  • File: DatasmithImportOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_options (DatasmithAssetImportOptions): [Read-Write] Asset Options
  • include_animation (bool): [Read-Write] Specifies whether or not to import animations
  • include_camera (bool): [Read-Write] Specifies whether or not to import cameras
  • include_geometry (bool): [Read-Write] Specifies whether or not to import geometry
  • include_light (bool): [Read-Write] Specifies whether or not to import lights
  • include_material (bool): [Read-Write] Specifies whether or not to import materials and textures
  • scene_handling (DatasmithImportScene): [Read-Write] Specifies where to put the content
  • static_mesh_options (DatasmithStaticMeshImportOptions): [Read-Write] Static Mesh Options
asset_options

(DatasmithAssetImportOptions) – [Read-Write] Asset Options

include_animation

(bool) – [Read-Write] Specifies whether or not to import animations

include_camera

(bool) – [Read-Write] Specifies whether or not to import cameras

include_geometry

(bool) – [Read-Write] Specifies whether or not to import geometry

include_light

(bool) – [Read-Write] Specifies whether or not to import lights

include_material

(bool) – [Read-Write] Specifies whether or not to import materials and textures

scene_handling

(DatasmithImportScene) – [Read-Write] Specifies where to put the content

static_mesh_options

(DatasmithStaticMeshImportOptions) – [Read-Write] Static Mesh Options