unreal.DatasmithImportFactoryCreateFileResult

class unreal.DatasmithImportFactoryCreateFileResult(imported_actors: None = [], imported_meshes: None = [], import_succeed: bool = False, scene: DatasmithScene = Ellipsis)

Bases: StructBase

Datasmith Import Factory Create File Result

C++ Source:

  • Plugin: DatasmithImporter

  • Module: DatasmithImporter

  • File: DatasmithBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • import_succeed (bool): [Read-Write]

  • imported_actors (Array[Actor]): [Read-Write] List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.

  • imported_meshes (Array[Object]): [Read-Write] Meshes created during the import process

  • scene (DatasmithScene): [Read-Write]

property import_succeed: bool

[Read-Write]

Type:

(bool)

property imported_actors: None

[Read-Write] List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.

Type:

(Array[Actor])

property imported_meshes: None

[Read-Write] Meshes created during the import process

Type:

(Array[Object])

property scene: DatasmithScene

[Read-Write]

Type:

(DatasmithScene)