unreal.DatasmithPostProcessElement

class unreal.DatasmithPostProcessElement(outer=None, name='None')

Bases: unreal.DatasmithObjectElement

  • UDatasmithPostProcessElement

C++ Source:

  • Plugin: DatasmithImporter
  • Module: DatasmithImporter
  • File: DatasmithUObjectElements.h
get_camera_iso() → float

Get camera ISO

Returns:
Return type:float
get_camera_shutter_speed() → float

Get camera shutter speed in 1/seconds (ie: 60 = 1/60s)

Returns:
Return type:float
get_color_filter() → LinearColor

Set color filter in linear color scale

Returns:
Return type:LinearColor
get_dof() → float

Get depth of field multiplier

Returns:
Return type:float
get_motion_blur() → float

Get motion blur multiplier

Returns:
Return type:float
get_saturation() → float

Get color saturation

Returns:
Return type:float
get_temperature() → float

Get color filter temperature in Kelvin

Returns:
Return type:float
get_vignette() → float

Get vignette amount

Returns:
Return type:float
set_camera_iso(camera_iso) → None

Set camera ISO

Parameters:camera_iso (float) –
set_camera_shutter_speed(camera_shutter_speed) → None

Set camera shutter speed in 1/seconds (ie: 60 = 1/60s)

Parameters:camera_shutter_speed (float) –
set_color_filter(color_filter) → None

Get color filter in linear color scale

Parameters:color_filter (LinearColor) –
set_dof(dof) → None

Set depth of field multiplier

Parameters:dof (float) –
set_motion_blur(motion_blur) → None

Set motion blur multiplier

Parameters:motion_blur (float) –
set_saturation(saturation) → None

Set color saturation

Parameters:saturation (float) –
set_temperature(temperature) → None

Set color filter temperature in Kelvin

Parameters:temperature (float) –
set_vignette(vignette) → None

Set vignette amount

Parameters:vignette (float) –