unreal.DatasmithVREDImportFactoryCreateFileResult

class unreal.DatasmithVREDImportFactoryCreateFileResult(imported_actors=[], imported_blueprint=None, imported_meshes=[], import_succeed=False, level_variant_sets=None, anim_nodes_data_table=None, anim_clips_data_table=None)

Bases: unreal.DatasmithImportFactoryCreateFileResult

Datasmith VREDImport Factory Create File Result

C++ Source:

  • Plugin: DatasmithFBXImporter
  • Module: DatasmithVREDImporter
  • File: DatasmithVREDBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_clips_data_table (DataTable): [Read-Write] Reference to the imported AnimClips data table asset
  • anim_nodes_data_table (DataTable): [Read-Write] Reference to the imported AnimNodes data table asset
  • import_succeed (bool): [Read-Write] Import Succeed
  • imported_actors (Array(Actor)): [Read-Write] List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.
  • imported_blueprint (Blueprint): [Read-Write] Blueprint created if user requires every components of the scene under one blueprint
  • imported_meshes (Array(Object)): [Read-Write] Meshes created during the import process
  • level_variant_sets (LevelVariantSets): [Read-Write] Reference to the imported LevelVariantSets asset
anim_clips_data_table

(DataTable) – [Read-Write] Reference to the imported AnimClips data table asset

anim_nodes_data_table

(DataTable) – [Read-Write] Reference to the imported AnimNodes data table asset

level_variant_sets

(LevelVariantSets) – [Read-Write] Reference to the imported LevelVariantSets asset