unreal.DatasmithVREDSceneImportData
¶
- class unreal.DatasmithVREDSceneImportData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DatasmithFBXSceneImportData
Datasmith VREDScene Import Data
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithAssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
base_options
(DatasmithImportBaseOptions): [Read-Write]clean_var
(bool): [Read-Only]clip_info_path
(str): [Read-Only]colorize_materials
(bool): [Read-Only]datasmith_import_info
(DatasmithImportInfo): [Read-Write]generate_lightmap_u_vs
(bool): [Read-Only]import_clip_info
(bool): [Read-Only]import_light_info
(bool): [Read-Only]import_mats
(bool): [Read-Only]import_var
(bool): [Read-Only]intermediate_serialization
(uint8): [Read-Only] Corresponds to a EDatasmithFBXIntermediateSerializationTypelight_info_path
(str): [Read-Only]mats_path
(str): [Read-Only]merge_nodes
(bool): [Read-Only]optimize_duplicated_nodes
(bool): [Read-Only]source_data
(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.textures_dir
(str): [Read-Only]var_path
(str): [Read-Only]