unreal.DatasmithVREDSceneImportData

class unreal.DatasmithVREDSceneImportData(outer: Object | None = None, name: Name | str = 'None')

Bases: DatasmithFBXSceneImportData

Datasmith VREDScene Import Data

C++ Source:

  • Plugin: DatasmithContent

  • Module: DatasmithContent

  • File: DatasmithAssetImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_options (DatasmithImportBaseOptions): [Read-Write]

  • clean_var (bool): [Read-Only]

  • clip_info_path (str): [Read-Only]

  • colorize_materials (bool): [Read-Only]

  • datasmith_import_info (DatasmithImportInfo): [Read-Write]

  • generate_lightmap_u_vs (bool): [Read-Only]

  • import_clip_info (bool): [Read-Only]

  • import_light_info (bool): [Read-Only]

  • import_mats (bool): [Read-Only]

  • import_var (bool): [Read-Only]

  • intermediate_serialization (uint8): [Read-Only] Corresponds to a EDatasmithFBXIntermediateSerializationType

  • light_info_path (str): [Read-Only]

  • mats_path (str): [Read-Only]

  • merge_nodes (bool): [Read-Only]

  • optimize_duplicated_nodes (bool): [Read-Only]

  • source_data (AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.

  • textures_dir (str): [Read-Only]

  • var_path (str): [Read-Only]