unreal.DebugFloatHistory

class unreal.DebugFloatHistory(max_samples=100.0, min_value=0.0, max_value=0.0, auto_adjust_min_max=True)

Bases: unreal.StructBase

Structure for recording float values and displaying them as an Histogram through DrawDebugFloatHistory.

C++ Source:

  • Module: Engine
  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_adjust_min_max (bool): [Read-Write] Auto adjust Min/Max as new values are recorded?
  • max_samples (float): [Read-Write] Max Samples to record.
  • max_value (float): [Read-Write] Max value to record.
  • min_value (float): [Read-Write] Min value to record.
auto_adjust_min_max

(bool) – [Read-Write] Auto adjust Min/Max as new values are recorded?

max_samples

(float) – [Read-Write] Max Samples to record.

max_value

(float) – [Read-Write] Max value to record.

min_value

(float) – [Read-Write] Min value to record.