unreal.DeltaGenPosDataState

class unreal.DeltaGenPosDataState(name='', states={}, switches={}, materials={})

Bases: unreal.TableRowBase

Delta Gen Pos Data State

C++ Source:

  • Plugin: DatasmithFBXImporter
  • Module: DatasmithDeltaGenImporter
  • File: DatasmithDeltaGenImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • materials (Map(str, str)): [Read-Write] Maps Actor name to a material name
  • name (str): [Read-Write] Name of the actual state
  • states (Map(str, bool)): [Read-Write] Maps Actor name to whether it’s on or off (visibility)
  • switches (Map(Name, int32)): [Read-Write] Maps Actor name to a switch choice (index of the child that is visible)
materials

(Map(str, str)) – [Read-Write] Maps Actor name to a material name

name

(str) – [Read-Write] Name of the actual state

states

(Map(str, bool)) – [Read-Write] Maps Actor name to whether it’s on or off (visibility)

switches

(Map(Name, int32)) – [Read-Write] Maps Actor name to a switch choice (index of the child that is visible)