unreal.DeltaGenVarDataVariantSwitch

class unreal.DeltaGenVarDataVariantSwitch(name='', type=DeltaGenVarDataVariantSwitchType.UNSUPPORTED, variant_id_to_variant_index={}, variant_id_to_variant_name={}, camera=[[]], geometry=[[], []], switch_object=['None', []], package=[[], []])

Bases: unreal.TableRowBase

Delta Gen Var Data Variant Switch

C++ Source:

  • Plugin: DatasmithFBXImporter
  • Module: DatasmithDeltaGenImporter
  • File: DatasmithDeltaGenImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera (DeltaGenVarDataVariantSwitchCamera): [Read-Write] Camera
  • geometry (DeltaGenVarDataVariantSwitchGeometry): [Read-Write] Geometry
  • name (str): [Read-Write] Name
  • package (DeltaGenVarDataVariantSwitchPackage): [Read-Write] Package
  • switch_object (DeltaGenVarDataVariantSwitchSwitchObject): [Read-Write] Switch Object
  • type (DeltaGenVarDataVariantSwitchType): [Read-Write] Type
  • variant_id_to_variant_index (Map(int32, int32)): [Read-Write] Variant IDTo Variant Index
  • variant_id_to_variant_name (Map(int32, str)): [Read-Write] Variant IDTo Variant Name
camera

(DeltaGenVarDataVariantSwitchCamera) – [Read-Write] Camera

geometry

(DeltaGenVarDataVariantSwitchGeometry) – [Read-Write] Geometry

name

(str) – [Read-Write] Name

package

(DeltaGenVarDataVariantSwitchPackage) – [Read-Write] Package

switch_object

(DeltaGenVarDataVariantSwitchSwitchObject) – [Read-Write] Switch Object

type

(DeltaGenVarDataVariantSwitchType) – [Read-Write] Type

variant_id_to_variant_index

(Map(int32, int32)) – [Read-Write] Variant IDTo Variant Index

variant_id_to_variant_name

(Map(int32, str)) – [Read-Write] Variant IDTo Variant Name