unreal.DepthOfFieldFunctionValue
¶
- class unreal.DepthOfFieldFunctionValue¶
Bases:
EnumBase
Note: The index is used to map the enum to different code in the shader
C++ Source:
Module: Engine
File: MaterialExpressionDepthOfFieldFunction.h
- TDOF_CIRCLE_OF_CONFUSION_RADIUS: DepthOfFieldFunctionValue¶
in pixels, only works for CircleDOF, use Abs for the actual radius as the sign of the value indicates near out of focus, positive indicates far out of focus
- Type:
3
- TDOF_FAR_MASK: DepthOfFieldFunctionValue¶
in Focus or Near .. 1:Far.
- Type:
2
- Type:
0
- TDOF_NEAR_AND_FAR_MASK: DepthOfFieldFunctionValue¶
in Focus .. 1:Near or Far.
- Type:
0
- Type:
0
- TDOF_NEAR_MASK: DepthOfFieldFunctionValue¶
in Focus or Far .. 1:Near.
- Type:
1
- Type:
0