unreal.DeviceColorCurveData

class unreal.DeviceColorCurveData(enable: bool = False, reset_after_completion: bool = False, device_color_curve: CurveLinearColor = Ellipsis)

Bases: StructBase

Data required for setting the Input Device Color

C++ Source:

  • Module: Engine

  • File: InputDeviceProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_color_curve (CurveLinearColor): [Read-Write] The color the device light should be

  • enable (bool): [Read-Write] True if the light should be enabled at all

  • reset_after_completion (bool): [Read-Write] If true, the light color will be reset to “off” after the curve values are finished evaluating.

property device_color_curve: CurveLinearColor

[Read-Write] The color the device light should be

Type:

(CurveLinearColor)

property enable: bool

[Read-Write] True if the light should be enabled at all

Type:

(bool)

property reset_after_completion: bool

[Read-Write] If true, the light color will be reset to “off” after the curve values are finished evaluating.

Type:

(bool)