unreal.DialogueContext

class unreal.DialogueContext(speaker=None, targets=[None])

Bases: unreal.StructBase

Dialogue Context

C++ Source:

  • Module: Engine
  • File: DialogueTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • speaker (DialogueVoice): [Read-Write] The person speaking the dialogue.
  • targets (Array(DialogueVoice)): [Read-Write] The people being spoken to.
speaker

(DialogueVoice) – [Read-Write] The person speaking the dialogue.

targets

(Array(DialogueVoice)) – [Read-Write] The people being spoken to.